Here's a preview of the new camera dithering system. We're just sharing it here because it looks pretty.
The purpose of it is simple: help enhance visual clarity on the stream. There are many cases in a 3D livestream where cameras can get trapped in walls, or clips through various surfaces. By using a simple shader like this attached to the camera, we can prevent a lot of the annoyance that this causes. Maintaining a clear view of the characters is key to facilitating an engaging livestream!
